State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2022

Top 5 Boxing Games on Android in Europe - Q2 2022

In Q2 2022, the top 5 boxing games on Android in Europe showed varied trends in downloads, revenue, and active users. Detailed insights reveal significant growth and fluctuations across different metrics.

Top 5 Boxing Games on Android in Europe - Q2 2022

In Q2 2022, the top 5 boxing games on Android in Europe demonstrated diverse performance trends, as reported by Sensor Tower. Here’s a closer look at the weekly downloads, revenue, and active user statistics for these popular apps.

Idle Workout Master: MMA hero, developed by EZ Games JSC., saw a remarkable increase in weekly downloads, peaking at over 160K in mid-May before settling around 86K by the end of June. The game's weekly revenue also showed a significant upward trend, starting at $125 in late March and reaching $475 in late May, with a slight decline to $283 by the end of June. Weekly active users mirrored the download trend, climbing from 28.8K in late March to a high of 218K in mid-May, before stabilizing at 124K by the end of the quarter.

EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS maintained a steady download rate, averaging around 60K weekly downloads with a peak of 89K at the start of April. The game’s weekly revenue started at $4K in late March, experiencing minor fluctuations and ending at $3.2K in late June. Active users remained consistent, hovering around 230K throughout the quarter.

Real Boxing 2 by Vivid Games S.A. experienced a notable rise in weekly downloads, starting at 42.8K in late March and peaking at 57.5K in early May. The game's weekly revenue showed a gradual increase, starting at $2.2K in late March and reaching $3.4K by the end of June. Active users saw a peak of 100K in early May, before stabilizing around 87.9K by the end of the quarter.

Punch Bob, published by CASUAL AZUR GAMES, had its highest weekly downloads of 71.8K in early May, with a general downward trend to around 51.6K by late June. Active users followed a similar pattern, peaking at 105K in early May and dropping to around 90.9K by the end of June.

I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw consistent weekly downloads, peaking at 61.9K in late June. The weekly revenue for this game remained relatively low, around $71 on average. Active users showed an upward trend, starting at 140K in late March and reaching 178K by the end of June.

For more detailed insights and comprehensive data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022